/// <summary>
/// 技能接口
/// </summary>
public interface ISkill
{
    /// <summary>
    /// 技能标记
    /// </summary>
     string SkillName { get;}

    /// <summary>
    /// 技能执行方法
    /// </summary>
     void CallBack();

    /// <summary>
    /// 技能是否解锁
    /// </summary>
    public bool IsUnLocked { get; set; }

    /// <summary>
    /// 游戏结束后的技能初始化
    /// </summary>
    void RemoveCallBack();
    
}
